![]() I would say MH is a critical, must-have wonder for a cater player and is still very, very good for a player pursuing a fight/cater hybrid strategy. The population it provides is going to be equal to what a Golden Abyss of the same level provides. Mountain Halls is also a very good source of population. Some things only become accessible after building certain structures or researching certain technologies. There is a great advantage to playing Elvenar online: the game saves your progress in the cloud and you can always access it by typing in your username and password. In fact, Mountain Halls is the only way in the game to exceed 700% boost. NMTO will be hosting a 10 day harvest festival at Square One Shopping Centre. And you will get this bonus even if you are already at max boost. It will give you a bonus to your goods production boost at all 3 levels. Dwarven Bulwark will also give you free light melee troops every 3 hours, but this is very much a secondary benefit: the massive increase in training size is why you build it. It makes a huge difference during periods you are logged out of the game for long periods of time such as overnight or when you're at work: instead of running out of troops to train and going idle, all 3 of your military buildings are just going to keep making troops. It will let you stack many more troops into your barracks, training grounds, and mercenary camp so that they just keep training troops between you log ins. ![]() Even at only level 1 it is going to provide the same training size as 3 or 4 max level armories combined. The Dwarven Bulwark is absolutely critical for a combat oriented playstyle. So you have not gotten there quite yet, but you will fairly soon. The next 2 AWs I would advise you to focus on are coming up at the end of Dwarves. 1 Elvenar Gems of Knowledge was a great source of information about the game, especially the guest races. If I were you I would build it in the human city. It has a different name and picture, but statwise it is the exact same as MM. In a human city, this AW is called Sanctuary. I think you also said you have MM in your elf cities. As Lyapo1 1 said the MM/Sanctuary AW is very important for fighters. The key difference is entirely based on play style: how heavily you are focused on fighting or on catering. So yea, I find it interesting having gone from that nothing to the near absolute dependency and convenience of 3rd party sites for every game now.I don't think there is any difference in AW selection based on if you're playing as human or elf. In all the Nes, sega, snes games iv had, played, or seen as a kid, i think we only ever had/seen ONE strategy guide. The best you could get was either a friend or acquaintance that knew and told you, or if you were fortunate enough to afford a subscription to Nintendo Power (or w/e it was called) and they decided to add a few bits about a game you had in that months publication. Every so often I receive a message asking about how such a group works and if there is a template, here it is. One of those methods is a spreadsheet assisted approach. As a part of my guide I discuss different methods of levelling wonders. As there was no internet to look things up with, no 'strategy guides' as we know them to day (or insanely rare), or walk throughs. Wonder SocietyA program for levelling wonders. Its also psychologically interesting how, on many of the games iv played, we become so invested and reliant on these 3rd party tools and pages.Īt least its interesting to me a kid of the NES, sega, snes era where you figure it out yourself or you probably just never know. In order to participate in current discussions or create new threads, you will need to register for a forum account by clicking on the link below. Its always sad to see a beloved resource (on any game) die out. Dear forum visitor, It looks as though you have not registered for a forum account, or are not signed in.
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